Roughly 5 years after everyone, I’ve started playing the Witcher 2. I don’t have much available time so I play in easy mode. The fighting system is good, despite requiring to memorize 6 pictograms for some sorts (I actually did not memorize them but bound them to some mouse buttons). The quest part is simple but interesting, with lots of content and a nice story.It probably would not win the game of the year but it’s good to waste some time that I don’t have. It’s super cheap on steam, so definitely worth the few bucks it costs if you didn’t try it yet.
As part of the previous of april’s monthly humble bundle, I received this War of Mine. It’s the same price tag as the previous game, but a very different kind of game. Instead of being a super badass, with nearly unlimited powers trying to kill their way to fame and fortune, you play a bunch of struggling civilians, trying to survive in the middle of a city in war, fighting for medicines, food, water, avoiding the various dangers represented by robbers, other scavengers, snipers. The game is black and white, with a very gloomy look and feel. The realization is definitely awesome, it’s interesting to play, but it has a psychological toll: you are constantly reminded that life can end without notice, that your hard-earned resources can be stolen by a group of robbers, leaving you with gashing wounds. I definitely enjoyed the few hours I spent on the game, but I would have a very hard time recommending it. While game usually translates you into an imaginary world, this one does its best to remind you in what environment some people live. On top of the survival struggle, should you choose the path of violence, your characters will start worrying about their fate and soul, making you actually feel bad for taking such a decision. Do you prefer to save the 2 begging kids mother or your friend? Cause there is not enough medicine for everyone. If you feel the immersion is not enough, your team is represented through realistic pictures, with a short bio explaining their struggles and evolving over time. And in case you’re wondering, death is final, there is no saving and reloading in real world.
I’ve played Jamestown which is a good old fashioned shoot them up. Not much to say, it’s hard, entertaining, good to empty your brain. Several ships with different weapons, an hair-fetched scenario. I had it for a while, rather a good surprise and one of a few games that can be played with the kids watching, thanks to the very cartoon-like/unrealistic feeling (easy to spot the bad : they’re ugly)
GRAV, ARK: Survival Evolved, Rust: these were games I really wanted to play. Open-world, mmo, sandboxing. I was really hoping for a feeling of collaboration, man against the environment, creativity. What I got was half finished games, full of bugs, almost impossible to play, with lots of gankers, fuzzy objectives, broken scenario. Clearly a huge deception and I don’t recommend investing time in these, which was a surprise for me.
Last, millie is a very nice snake-like game. I didn’t play much but it’s one of the few games which is really nice and playable by one of my 5 years old twin.
One thought on “What I currently play, march edition”
I found the Witcher 2 controls to be absolutely terrible. Stealth mode, I just didn’t understand, and combat is far worse than the Witcher 1 (where it was a bit hack & slash). I find the “mini-game” here and there also annoying. So I started it, and then gave up.
Recently I play XCom2, which is awesome, BUT very, very difficult. I finish a campaign in what used to be “Normal” difficulty, and tried a “Classic” (now “Veteran”) Ironman mode one, and failed 16 times in a row. Yep, 16. And I consider myself rather good at IGYG turn-based tactical game. So definitely very hard.
I very recently started playing “Thea: The awakening”, but it’s too early to properly comment on it. It’s a weird mix of “gathering/exploring” game with bits of RPG, and a kind of card-type mini-game for encounter resolving. The mechanisms are quite original, but it may be repetitive over time.